package b2.player
{
	import flash.events.Event;

	public class StatusEvent extends Event
	{
		public static const STATUS_INIT:String = "status_init";
		public static const STATUS_CHANGE:String = "status_change";
		public static const STATUS_DELETE:String = "status_delete";
		public static const STATUS_ADD:String = "status_add";
		
		public var statusIndex:int;
		
		public function StatusEvent(type:String, bubbles:Boolean=false, cancelable:Boolean=false)
		{
			super(type, bubbles, cancelable);
		}
		
	}
}